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Written by Administrator
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Saturday, 13 March 2010 08:50 |
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Of what importance are Bakugan Cards? Could we play without them? What would it look like? On the basis of our common knowledge we can suppose that Bakugan Cards play essential role in the game, and everybody must know what they are like and how to you them. Check out the information about some popular Bakugan Cards and find out the appropriate strategy for each one of them.

First go Gate Cards: • Stand Off. This Gate Card is perfect for you to play if you play Subterra attribute or a powerful (I mean high G power rate) Perus Bakugan attribute. The main purpose of the Stand Off Card is to prevent the other players from using their Ability Cards. In this case wins the player with a higher G power rate, that is why I mentioned it above as an importante condition to use Stand Off Card. • Quick Charge. This card has almost the same functions and strategies as the Stand Off card. The main difference consists in attribute. Choose Subterra to play this card as it boosts enormously Subterra abilities. • Fire Pit. Play Fire Pit card if you play Pyrus. The backward is that Fire Pit card does not do any harm to your opponents, but the strongest point is the card boosts a lot Pyrus power.
 And now a bit about some popular Bakugan Ability Card: • Dan’s Throw. If one of your opponents is on your Gate Card, use Dan’s Throw. It allows playing again one of the used Ability Cards. • Stealin’. Thanks to the card you can put your used Bakugan into an unused pile and take one used card from your opponent. • Marucho’s Throw. The card allows you to redo your step in case it is bad. It is preferable to use the card if you play with Spin or Dual Sided Bakugan.

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