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Bakugan Cards
Bakugan Cards Order Guide PDF Print E-mail
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Thursday, 18 March 2010 15:22

 

One of the most important things when playing Bakugan is to know and have a good command of how to use Bakugan cards. We have already found time for Guide to Bakugan Gate Cards and Strategies for Main Bakugan Cards. Now I would like to focus only on the right order to play Bakugan cards. Here we go.
The order we introduce cards into a game is as essential as the choice of a bakugan to play. You may not be aware of Gate Card's pros until you use it in a brawl. That is what differs them from Bakugan Ability Cards.

 

 

 

 

That is why you have to think it over carefully how to use it in the game and what tactics to choose. Let’s examine a question taking Flybeetle Rescue Gate Card as an example. According to the rule, this Gate Card allows you to place a used Red Ability Card into an unused pile. If you play with Flybeetle Rescue card make sure at the beginning of the game if you actually have a Red Ability card or not. In case you play Flybeetle Rescue paired with Try Again, than do not use your Gate Card until you play Try Again. At the same time, if you play Flames of Light Ability Card, try to use Flybeetle Rescue first.

 

 

There are cards that are better to be played at the beginning of the game. A good example of such a Gate Card is Rattleoid. This Cooper Gate Card is great – it grants you additional 50 G of power for each Ability Card left in your opponent’s unused pile. If you play Rattleoid your opponents is obliged to dump all his Ability Card, which leads to a defeat, or keep them allowing you to gain additional power points.
The right strategic order is very important when using both Bakugan Gate and Ability Cards. Do not forget about that. Good luck!

 

 
Guide to Bakugan Gate Cards PDF Print E-mail
Written by Administrator   
Monday, 15 March 2010 18:07

 

I think that it would be unreasonable to tell you about Strategies for Main Bakugan Cards in general and not to pay your attention to determined types of Bakugan Cards. Today I have prepared for Bakugan players classification of Gate Cards and some basic yet essential information about them.

 

 

 

 

So, all Gate Cards can be divided into three groups:
1.    Silver Bakugan Gate Cards. When you start a game you have to choose three Gate Cards to play with. You have to choose cards of three different colors. Try to choose them according to your Bakugan attribute. It would be illogical, for example, to play Fire Pit if you have Darkus attribute. Silver cards are considered basic ones. Choose those that will grant you the highest bonus for your attribute.

 

 

2.    Gold Bakugan Gate Cards. These cards are based on specific shapes. If you choose Terrorclaw, for example, you should have Terrorclaw Bakugan. In this case you get a double bonus. If you learn to use Gold Cards’ abilities properly, they will be very helpful and powerful. Do not forget about a proper attribute.
3.    Cooper Bakugan Gate Cards. They are very tricky. Learn how to use them, and you will be able to completely change the course of the game and beat the opponent easily. Let’s take, for example, G Power Exchange cards, which should be used at the beginning of the game. The card will be helpful if you power rate is low, while your opponent’s is high.

 

 

It is essential to pick up the right Bakugan Gate Card. It is as important as choosing Bakugan or Ability Cards. Each card has its own hidden pros that can completely change the game. Be patient to learn them, and you will doubtlessly become the best Bakugan player ever. Good luck!

 

 
Strategies for Main Bakugan Cards PDF Print E-mail
Written by Administrator   
Saturday, 13 March 2010 08:50

Of what importance are Bakugan Cards? Could we play without them? What would it look like? On the basis of our common knowledge we can suppose that Bakugan Cards play essential role in the game, and everybody must know what they are like and how to you them. Check out the information about some popular Bakugan Cards and find out the appropriate strategy for each one of them.

First go Gate Cards:
•    Stand Off. This Gate Card is perfect for you to play if you play Subterra attribute or a powerful (I mean high G power rate) Perus Bakugan attribute. The main purpose of the Stand Off Card is to prevent the other players from using their Ability Cards. In this case wins the player with a higher G power rate, that is why I mentioned it above as an importante condition to use Stand Off Card.
•    Quick Charge. This card has almost the same functions and strategies as the Stand Off card. The main difference consists in attribute. Choose Subterra to play this card as it boosts enormously Subterra abilities.
•    Fire Pit. Play Fire Pit card if you play Pyrus. The backward is that Fire Pit card does not do any harm to your opponents, but the strongest point is the card boosts a lot Pyrus power.


And now a bit about some popular Bakugan Ability Card:
•    Dan’s Throw. If one of your opponents is on your Gate Card, use Dan’s Throw. It allows playing again one of the used Ability Cards.
•    Stealin’. Thanks to the card you can put your used Bakugan into an unused pile and take one used card from your opponent.
•    Marucho’s Throw. The card allows you to redo your step in case it is bad. It is preferable to use the card if you play with Spin or Dual Sided Bakugan.